Kingdom Death: Monster: Brace for Wave 2 |
A couple of days late, but truth be told I stepped away from both the paint bench and the laptop and did a wholesale veg-out over the past work week. Hoping to get a few things done this weekend, but no promises.
1. On the Table:
2. Gaining Momentum:
3. Losing Traction:
- Kingdom Death: Monster. Perpetually at the top of this list, or so it seems.
- At the time of this writing I am working on the last 3 figures from the Core box that I intend to assemble and paint right now - the Watcher, and the M & F Intimacy Survivors.
- Between work, cold weather, and a lingering case of not-quite-sick, not-quite-well, my progress has been slow. But I'm perhaps a few days away from calling it a wrap.
- We've played KDM a bit, but need to get more KDM play sessions under my belt as a solo-play so I can manage the rules a little better. Maybe this week.
- Next weekend might be the long-awaited day where I crack the DropFleet box. We'll see. :)
2. Gaining Momentum:
- KDM Wave 2 is loosely slated for late February, but even if it starts on time, it took me almost a month to get my Core Box and I expect similar or worse this time.
- Rail Raiders: Infinite. A fun little game that sits squarely on the border between "party game" and dungeon crawler. We've played a bit, and with some house rules it feels more like a crawler.
- PC Game: Guild Wars 2. I rolled a new Engineer last weekend. A Char. I have plenty of ways to boost her up, but just want to level her naturally and learn this class/profession a little better.
3. Losing Traction:
- Shadows of Brimstone. I really need to get the entirety of my collection out and get it organized, and perhaps even start a new set of characters through a campaign.
- Gloomhaven. I did the Broken Token organizer and wish I had more time and space to setup and play a campaign. But if I'm going to sit down at the table, right now that means Kingdom Death.
- Nothing new to report.
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