So, in general, I'm a fan of Steve Jackson Games. I love sci fi games and space-based combat. And of course I'm a Kickstarter junkie.
Triplanetary checked all three of these boxes, so I was in! Triplanetary is a game that was first released in 1973, and last reprinted in 1981. Through Kickstarter, SJG brought this title back to life, which I think is pretty cool.
This was a low stress campaign with zero additional stretch goals or other shenanigans. Pledge. Wait. Get game. Simple simple.
Anyway, here's the grand unboxing.
The game box - Front. |
The game box - Back. |
Box top open. Oooooh, I love that smell. The instruction booklet is nicely printed and illustrated but is thinner than "modern" sprawling epics like Gloomhaven or KDM. |
The game board comes in two pieces. At first I thought these were to separate mission maps but they actually join together. |
Game board laid out with the game box for scale. |
Most of the box is actually empty space. There's the game board and a single sheet of punch-out tokens - no minis, meeples, or standees (although it's probably begging for some 'borrowed' ships from X-wing or Armada). There are a pair of dry erase markers to record ship movement (the manual provides a method of shorthand to encode past moves). And a single d6. ... that's pretty much it!
I'm actually impressed that the game was reprinted intact - the temptation to pimp out the box and "Kickstarterize" the reprint with minis, addons, and stretch goals. But I think they made the right call and kept the price down.
The neat part about the game is going to be the vector-based movement and fuel management. Simple, elegant rules where ships maintain their inertia between turns and fuel points are spent to change direction - sort of like Classic Asteroids on the old Atari 2600.
Will be fun to hotseat a game on a rainy Saturday soon.
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